Zack Fair Illustrates That Magic's Universes Beyond Are Capable of Telling Emotional Narratives.
A significant aspect of the charm found in the Final Fantasy crossover collection for *Magic: The Gathering* is the fashion countless cards narrate iconic narratives. Take for instance the Tidus, Blitzball Star card, which gives a snapshot of the protagonist at the very start of *Final Fantasy 10*: a wildly famous sports star whose key technique is a specialized shot that pushes a defender aside. The card's mechanics represent this perfectly. This type of narrative is prevalent throughout the whole Final Fantasy set, and not all fun and games. A number serve as poignant reminders of emotional events fans continue to reflect on decades later.
"Moving stories are a central element of the Final Fantasy series," wrote a principal designer for the collaboration. "They created some overarching principles, but finally, it was mostly on a case-by-case basis."
Even though the Zack Fair card is not a tournament staple, it stands as one of the release's most clever instances of flavor via gameplay. It artfully captures one of *Final Fantasy 7*'s most important story moments brilliantly, all while leveraging some of the set's key systems. And while it doesn't spoil anything, those acquainted with the tale will instantly understand the significance behind it.
How It Works: Story Through Gameplay
At a cost of one white mana (the color of good) in this set, Zack Fair is a starting stat line of 0/1 but comes into play with a +1/+1 token. By spending one generic mana, you can remove from play the card to bestow another unit you control indestructible and transfer all of Zack’s markers, along with an Equipment, onto that chosen creature.
This card paints a sequence FF fans are very familiar with, a moment that has been retold throughout the years — in the classic *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. But somehow it hits with equal force here, expressed entirely through rules text. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
The Story Behind the Scene
Some necessary backstory, and take this as your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. Following years of experimentation, the pair manage to escape. During their ordeal, Cloud is barely conscious, but Zack vows to take care of his friend. They finally make it the edge outside Midgar before Zack is gunned down by troops. Left behind, Cloud then takes up Zack’s Buster Sword and assumes the persona of a elite SOLDIER, leading directly into the start of *FF7*.
Reenacting the Moment on the Tabletop
On the tabletop, the rules effectively let you recreate this whole scene. The Buster Sword is a a top-tier piece of gear in the collection that requires three mana and provides the equipped creature +3/+2. Thus, with an investment of six mana, you can make Zack into a respectable 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has intentional interaction with the Buster Sword, letting you to find for an artifact card. Together, these three cards unfold like this: You play Zack, and he receives the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword from your deck. Then you play and equip it to Zack.
Owing to the manner Zack’s key mechanic is worded, you can technically use it during combat, meaning you can “intercept” an attack and trigger it to cancel out the damage completely. Therefore, you can perform this action at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, each time he strikes a player, lets you gain card advantage and cast two cards at no cost. This is precisely the kind of interaction meant when discussing “narrative impact” — not explaining the scene, but letting the gameplay trigger the recollection.
Beyond the Main Interaction
However, the thematic here is deeply satisfying, and it reaches beyond just Zack and Cloud. The Jenova card appears in the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which also becomes a Mutant. This sort of implies that Zack’s initial +1/+1 token is, symbolically, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. This is a subtle connection, but one that subtly ties the entire SOLDIER program to the +1/+1 counter ecosystem in the expansion.
This design does not depict his end, or Cloud’s breakdown, or the stormy bluff where it all ends. It does not need to. *Magic* lets you relive the legacy yourself. You perform the ultimate play. You pass the weapon on. And for a brief second, while enjoying a strategy game, you recall why *Final Fantasy 7* remains the most impactful game in the series to date.